
















Rules and Ethics
Des Plaines Jr. Warriors
and the AYF play under the rules of the National Federation of High School
Associations (NFHS- www.nfhs.org) as adopted by the Illinois High School
Association (IHSA- www.ihsa.
org) with the exceptions listed below. These exceptions have been adopted by
AYF in the interest of
player safety and development.
Emphasis on Rules that Protect Player’s Well-Being
Equipment: No Player
may participate in any game or practice without ALL equipment being properly
applied or
worn.
Mouthguards:
NO PLAYER may wear a
clear or white colored mouthguard. The referee MUST be able to clearly
see each player’s mouthguard.
Glasses/Shields:
NO PLAYER may wear
dark sports goggles or dark helmet shield. The referee MUST be able to
clearly see the eyes of each player with his helmet on.
Any Direct,
purposeful hitting with the helmet
by any player whether offensive or defensive is expressly
prohibited and is penalized 15 yards and may be considered a Flagrant Foul
which carries an ejection. This is a
judgment call by the referee.
Spearing is a 15yd
penalty and any 2nd
offense is an ejection. This is a judgment call by the referee.
No Chop Blocking,
No engaging above the waist and then dropping below the waist. This is a
judgment call by the
referee.
Extra Point Scoring:
A place kick shall score two points; a successful run or pass shall score
one point.
Mandatory Plays
are a minimum of 8 plays per player for all levels of teams regardless of
the number of players on
the team. Only plays starting with a snap are considered a play for the
purpose of this rule. If a child has not
reached the 8 play minimum by the end of the 3rd quarter he must start the
4th quarter no matter the situation. An
infraction of this will be a 15 yard penalty (Unsportsmanlike Conduct) as
well as a possible suspension of the coach if
he is found negligent by the AYF board.
Chicagoland
AYF Game Timing Rules
At all levels on
an incomplete pass,
the game clock will stop and not re-start until the next offensive snap of
the
football. On the spot of the football the 25 second play clock will begin
to run.
When a player runs
out of bounds the
game clock is stopped until the ball is re-spotted and the referee signals
the play and game clock to run.
Mercy Rule:
If the score in a game reaches more than 28 points difference, then starting
in the second half, the
referee shall declare a “Running Clock” whereby the game clock will run
continuously and may be stopped only by
calling a time out or upon a score and shall restart upon completion of the
time out or by the scoring team kicking off.
Change of Possession
On a change of possession,
once the ball is spotted and the referee signals, the play and game clock
will run
ONLY at the Bandit and Cadet Level,
On a change of
possession at all
other levels, the 25 second play clock will run on the spot of the ball but
the
game clock will not start until an offensive snap occurs.
During the last two minutes of each half at all levels, the clock will be
run identical to a high school clock.
At Bandit and Cadet
the play clock is 45 seconds after the spot of the ball.
If you do not get the ball
snapped
you will be flagged for delay of game.
Special Rules
for Bandit and Cadet
Halo Rule for
the Center for Bandit and Cadet
-
Any defensive player
lined up over the Offensive Center must be 1 yard off the ball.
-
No player at all may
rush the A Gap except the nose guard who is one yard off the ball and
line of scrimmage.
-
The nose guard must be
in a three point or four point stance. A player cannot rush from the
nose position in a
two point stance.
-
Defensive tackles only
can lineup head up on the guards.
-
Defensive tackles
CANNOT slant into the A gap at all.
-
Defensive tackles can
bull rush or slant to the B gap. The A gap can only be rushed by the
defensive nose
guard from a three point stance or 4 point stance.
-
Violation the first two
times is a 5 yard penalty, each additional penalty will result in a 15
yard penalty.
Other Special Rules
for Bandit and Cadet
-
Only Six (6) Players
allowed on the Line of Scrimmage. No Blitzing from anyone but the six
players on the line
of scrimmage.
-
There will be a 45
second play clock.
-
Coaches are not to
coach while on the field of play once the play begins.
-
Coaches on the field of
play must be a minimum of 15yds away from the line of scrimmage at the
beginning of
play.
-
Coaches will be given a
warning for first infraction. A second infraction will be a 15yd
penalty, and a third
infraction will be 15yd penalty and removal from field of play.
-
Rulings on Spotting of
plays will only be upheld if the team spotting is on the opposing teams
sideline and is in
communication with the coach(s) of the team being spotted.
-
On a change of
possession, once the ball is spotted and the referee signals, the play
and game clock will run.
-
The play clock is 45
seconds after the spot of the ball. If you do not get the ball snapped
you will be flagged
for delay of game.
UNSPORTSMANLIKE CONDUCT AND EJECTIONS
Misconduct on or
near the playing field or during a game will not be tolerated. Swearing,
fighting,
spitting, kicking, physically contacting an official OR ANY UNSPORTSMANLIKE
CONDUCT is not tolerated
by the Des Plaines Jr. Warriors or the AYF. This applies to players,
coaches and fans, with the home
team being responsible for the actions of the fans.
Penalties will be assessed as follows:
-
First offense is a 15
yard penalty.
-
Second offense is a 15
yard penalty and ejection from the game.
-
All ejections carry a 2
week suspension.
IF A PLAYER OR COACH IS
EJECTED A SECOND TIME DURING THE SEASON THEY ARE SUSPENDED FOR
THE SEASON.